GAME MARKETING / KEY VISUALS (Larian Studios)

As a Senior Graphic Designer responsible for motion graphics and video editing, I helped build the visual direction of Larian Studios from the ground up, working across a wide catalogue of projects including major title campaigns, promotional materials, and merchandise.

I created key visuals and logos for campaigns such as Baldur’s Gate III, Divinity: Original Sin 2, Divinity Board Game, Divinity: Novel Book, and the Divinity: Original Sin Dice Set (Q-Workshop). I delivered a full range of merchandise assets, including t-shirts, posters, mousepads, wallpapers, mugs, and thermoses. For events such as GCore – China, PAX East – Boston, PAX West – Seattle, and EGX – London, I produced large-format materials, animations, and physical box cover designs for PlayStation, Xbox, and the Nintendo Switch Collector’s Edition of Divinity: Original Sin 2

My workflow included Photoshop, Illustrator, After Effects, Premiere Pro, InDesign, Audition, and Blender. This work contributed to Larian’s transformation from an indie studio into a global brand, with Baldur’s Gate III winning Game of the Year 2023.

Logo animation and motion graphics for a new brand identity.

Large-format event booths and interior design support for Larian Studios offices.

Merchandise design for branded products, including mugs, dice, arcade machines, and apparel.

Concept development and motion graphics for the Baldur’s Gate 3 logo.

Publishing and marketing assets for Baldur’s Gate 3, platform key art for PlayStation and Xbox, store visuals, physical box packaging, roll-ups, social media creatives, promotional banners, campaign-ready brand materials, and in-game dice design.

Motion graphics for the Divinity Original Sin 2 logo.

Social media graphics and large-format print design for live events and campaigns.

Poster design based on the Divinity brand identity.